Base6 Sia

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  • #1779
    bamcdo
    Keymaster

    Base6 Sia (Pronounced: /ʃiːə/ or “Shee-ah”)

    A Strategic Version of Base6 with Action & Counterplay Mechanics

    Game Overview

    • Players: 2-6
    • Ages: 7+
    • Playtime: 20-40 minutes

    Objective: Be the first to empty your hand by playing cards that match the suit or rank, while strategically using Action and Wild Action cards to disrupt opponents.

    Setup

    1. Shuffle all Standard, Wild, Action, and Wild Action cards into a single deck.
    2. Deal 9 cards to each player.
    3. Place the remaining cards in the center as the draw pile.
    4. Flip the top card of the draw pile to the center as the starting Play Card.

    Gameplay

    Players take turns by placing a card onto the Play Card that follows these rules:

    Standard Play Rules

    • A card must be placed if it matches:
      • Suit: (Yellow, Green, Blue, Purple, Red, Orange, or Wild)
      • Rank: (2-10, J, Q, K, A)
      • Wild Cards may be played on any card.
    • If a player cannot play, they must draw one card.
      • If the drawn card can be played, it must be played immediately.

    Action & Counterplay Rules

    Some action cards can be deflected, compounded, or blocked:

    Action Card Effect Counterplay
    Skip Skips the next player’s turn. Cannot be countered.
    Reverse Reverses the turn order. Cannot be countered.
    Dice 🎲 The next player rolls a die and draws the rolled number of cards. If the next player has a Dice card, they can deflect the action to the next player and add a required die to the roll.
    Swap The current player swaps hands with another player of their choice. If the targeted player has a Swap, they may immediately play it to redirect the effect to another player.
    Recycle The current player chooses a player (including themselves) to discard their entire hand and draw 6 new cards. If the targeted player has a Recycle, they may immediately play it to redirect the effect to another player.
    +/- 1 The current player may discard a card, and the next player must draw a card. If the next player has a +/- 1, they may compound the effect, increasing the draw requirement or discard count, and play continues as normal.
    Block If played immediately, it cancels an inflicted action (Swap, Recycle, +/- 1, Dice, or Bomb). Does not restrict regular play.
    Bomb 💥 Removes any card from play, including action cards. Any player may play a Bomb immediately to undo a Block action.
    Wild Can be played on any card. The player calls the suit that must be played next. Cannot be countered.

    Turn Flow

    1. Play a card that matches the Play Card (or draw if unable to play).
    2. Use Action Cards strategically.
    3. Respond with Counterplay if targeted by an action.
    4. End turn after a move is made.
    5. If a player cannot play, they must draw a card. If playable, it must be played immediately.

    Winning the Game

    • The first player to empty their hand wins.
    • If the draw pile runs out, the player with the fewest cards left wins.

    Game Variations

    Stack Mode

    • Players may stack cards of the same suit or rank to play multiple cards in a turn.
    • Wild & Action cards can only be stacked if the base card allows stacking.

    Matching Icon Mode

    • Instead of playing based on suit and rank, players may match icons on the cards.

    Swap & Recycle Simplified Mode

    • Swap & Recycle only affect the next player instead of allowing the player to choose anyone.

    Swap 1 Card Mode

    • Instead of swapping entire hands, a player may only swap 1 card with another player.

    Recycle More or Fewer Cards Mode

    • Instead of drawing exactly 6 new cards, a player may draw fewer or more based on a predetermined rule.

    Strategy Tips

    • Hold onto Block Cards to counter opponents’ actions.
    • Use Swap & Recycle at the right moment to disrupt strong hands.
    • Chain +/- 1 cards to force massive draws or optimize your hand.
    • Save Wilds to dictate the game flow.

    SIA offers a mix of strategic action and reactive counterplay, making each match engaging and unpredictable!

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