Tagged: Base6, card game, hex siege, strategy, tabletop game
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2025-03-20 at 7:33 AM #1775
bamcdo
KeymasterHex Siege
🎯 Objective
Defeat your opponent by reducing either their Player Life (soldier) or Home Life to zero. Use smart plays, dice rolls, and action cards to build a path, stage an attack, or defend your territory.
Skill Development
🧩 Setup
- Use:
- Base6 Standard Deck
- Wild Cards
- Action Cards
- Action Wilds
- 3 uniquely colored dice per player
- Each player starts with:
- 1 Home Die set to 3
- 1 Player Die (soldier) set to 6
- 6 cards drawn from the shuffled deck
- A starting “Home Card” placed on the play surface
- Their Player Token (soldier) placed on their Home Card
- Leave space between players for building the battlefield using adjoining cards.
- Use remaining cards as a draw deck, with a shared discard pile.
🎮 Gameplay
🔁 Turn Structure
Each turn, players may perform 2 actions from the following list:
- Build: Place a card adjacent to your Home or Player position. Must match by rank, color/suit, or be wild.
- Move: Move your player token to an adjoining card (not blocked by a wall).
- Attack: If on a card adjacent to your opponent, roll 1 die. If successful, subtract 1 life from the soldier. If on Home, both Home and Player lose 1 life.
- Retreat: Move one space away from the opponent if adjacent.
- Discard: Discard one card from your hand.
- Draw: Draw one card from the draw pile.
- Quick Draw: Play an action card defensively.
- Pass: Do nothing.
At the end of your turn, draw back to 6 cards.
💥 Actions & Effects
- Bomb: Destroys an adjoining card, including Wall cards.
- Wall: Blocks a space. No movement or building through it.
- Swap: Move your Home to any other connected card.
- Skip: Jump over one adjacent card (not through a wall).
- ?: Can be used as any standard card or action, not both.
- +/- 1: Adds or removes 1 life during a successful attack.
- Dice: Roll 2 dice for attack or Quick Draw defense.
- Reverse: Retreat and draw one card immediately.
- Recycle: Restore Player to 6 life or Home by 1. Only playable as a main action.
⚔️ Combat
- Attack from an adjacent card.
- Roll 1 die to hit; opponent may counter with valid action cards.
- If successful and not countered:
- Subtract 1 from Player life.
- If Player is on Home, both lose 1 life.
- If defending from Home, gain +1 to defense roll.
🏠 Home Rules
- Home starts at 3 life. If it hits 0, you lose.
- Return to Home to restore Player to 6 life.
- If attacked while occupied, both Home and Player lose 1 life.
- Swap card allows you to relocate Home.
🏆 Winning the Game
- Reduce the opponent’s Player Die to 0, or
- Reduce their Home Die to 0.
🔁 Game Variations
Blitz Mode
Start with 4 cards and only 2 Player Life for a fast-paced experience.
Domination
Play with 4 players in a free-for-all or 2v2 format. Teammates share one Home Card.
Fog of War
Only cards adjacent to a Player token are considered visible. Opponents cannot affect unseen paths or defenses.
- Use:
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